The Top 4 Pain Points UX/UI Designers Are Facing2 min readReading Time: 3 minutes
Anima allows designers to create high-fidelity prototypes right inside Sketch, Adobe XD, and Figma and export HTML & CSS in a single click.
Recently, we turned to our beloved community with a user survey to better understand our users.
We were excited that over 400 Designers & Developers took the survey, and we wanted to thank everyone who took the time to participate 🙏.
In the survey, we were focusing on the challenges and pain points that designers and developers are facing today. Our goal is to understand you a little better and learn how to improve Anima for you.
Here are 4 of the most common challenges you brought up:
1. Team Collaboration
By far, team collaboration is the most common challenge mentioned.
The top issue that came up is the design to development handoff.
Designers are feeling frustrated when they can’t control the end product. Especially when the implementation doesn’t match the design.
2. Not Enough Time
The second problem was the lack of time. And we can relate …
The most common issue is not having enough time for user research. Some of you said you have to fight for user research. Decision-makers undervalued the importance and influence of user research due to time pressure or budget limitations.
3. Maintaining a Design System
Maintaining consistent design systems when multiple people are working on the same project can be quite hard. It requires a lot of effort and collaborative work.
We’ve found that one of the main challenges while building a design system is keeping the design and code in sync. A design system should be flexible and easy to update and requires everyone’s involvement and adoption.
4. Complicated Design Tools
With the ongoing evolution of design tools, the central claim we’re hearing is that it’s hard to keep up with all the design tools out there. Some of the tools solve particular parts of the workflow but lack integration to other tools. This means switching between different tools and doing the same work twice.